Sunday, July 25, 2010

kalo mau main, bisa klik disini
tapi ini yang ke-3.. bisa di cari kok yg ke- 1, 2, 4, 5, 6, 7, 8 nya

Mr. snoozleberg 1

mungkin, g prlu di kasih tau ya.. udah banyak yang tau kan?

Mr. Snoozleberg 2 (maaf, pake b.inggris. males nge-translate nya)

Level 1

1. When Mr. Snoozleberg comes close to the edge, click on the dinosaur's head to lift it up.

2. Right before Mr. Snoozleberg reaches it, click on the UFO to lift him up to the gorilla head.

3. When Mr. Snoozleberg is about to step out of the gorilla's ear, click on the E.T. below him.

4. Immediately click on the alien head beside the E.T.

5. Click on the dino's tail to make it turn left.

6. As soon as Mr. Snoozleberg steps onto the gorilla's hand, click on the hand to bring it up.

7. Click on the globe above the gator's head to knock him out. You can do this ahead of time if you have the chance.


Level 2

1. Click on the rifle leaning against the bank. Shoot a hole in the barrel by the saloon to put out the fuse.

2. Click on the guitarist at the saloon.

3. Click on the horse's head to make it lower its head into the trough.

4. Click on the shelf just above the gator that's supporting all the luggage. The luggage will bury the gator. You can do this ahead of time if you have the chance.

5. Click on the cloud between the jail and saloon roofs to make a bridge for Snooz.

6. As Mr. Snoozleberg is passing the right window, click on the shutters between the two windows to close the left window.

7. Click on the campfire on the far left side of the screen below the wigwam. The resulting smoke should make the vulture choke.

8. Open the flap in the backdrop above the wigwam.




Level 3

1. Click on the propeller right before Mr. Snoozleberg reaches it. He should ride it up to the boat.

2. Just before Mr. Snoozleberg reaches it, click on the middle section of the railing to take him up to the smokestacks. He shouldn't walk down to the lifeboat!

3. Click on both the ropes holding the right smokestack up. It should fall over.

4. Click on the submarine to move it in between the broken boat halves.

5. Drop the anchor on the octopus' head to momentarily knock him out.

6. As Mr. Snoozleberg comes near the gap, click on the submarine periscope. It'll rise up.

7. The pirate ship will pull up. Now timing is EVERYTHING here. As soon as the ship is about to fire the cannon, click on the L-shaped pipe on the right halfof the ship. The pipe will swivel around, catch the cannon ball and throw it back at the pirates.

8. Click on the microphone at the top center of the screen. It'll knock the lady balancing on the boat's edge into the water.


Level 4

1. There are three stage lights hanging from the ceiling. AS SOON AS THE LEVEL STARTS, click on the farthest right stage light. It'll fall and keep the baby carriage from flattening Snooz.

2. When Mr. Snoozleberg turns to enter the house (not before) click on the board leaning against the house. The front facade will fall down.

3. Click on the alarm bell on the building on the left to put out the fire.

4. A little policeman will appear in the house and come after Snooz. Drop the center painting in the house on his head.

5. Before Mr. Snoozleberg can fall out of the house, drag the director's chair to the left of the house to catch him.

6. When Mr. Snoozleberg bounces over to the left building, click on the rocket ship at the far right.

7. Now this is tricky: see the projector at the bottom right? You have to click it ahead of time. As soon as Mr. Snoozleberg appears outof the top window of the left building (and if you've already got the rocket ship stuck in the moon's eye) click on the projector. That should give the movie enough time to run so Mr. Snoozleberg can reach the roof's edge and cross the smoke.

8. Remember the two remaining stage lights at the top? Click on the right one; it'll reveal a hidden door.

9. Click on the door to open it and Mr. Snoozleberg can exit.


Level 5

1. Click on the tornado symbol at the far right.

2. When the tornado comes out, click on the stake tying the cow to the ground. The cow will go flying and land in the volcano.

3. After Mr. Snoozleberg has crossed the trapdoor, click on the lever at the far left. The mail truck will fall into the trapdoor.

4. Drag the 50 lb weight over to the right UFO and put it on the right side of the UFO. This will take care of the panicked crowd.

5. When Mr. Snoozleberg steps onto the movable platform (with one building on the platform) click on it to lift him up. When he steps onto the building atop the platform, click the platform again to get him up to the spinning airplanes.

6. Click on the thing that's holding the two airplanes up. They'll spin higher and avoid hitting Snooz.

7. Click on the camera at the left so Mr. Snoozleberg can use it to cross and exit the level.

(this is the video):


Mr. Snoozleberg 3

Level 1

1. Click on the lever beside the gator to levitate him off the floor.

2. Before Mr. Snoozleberg can get to the beam, IMMEDIATELY pull the lever again to drop the gator to the floor and knock him out.

3. As soon as Mr. Snoozleberg crosses the platform, pull the lever again; it'll make the gator float and keep the motorbike from hitting you.

4. Turn the gas off on the machine that's spitting fire - click on the valve atop the gas tank ONCE. The tank should swell up and the fire will stop spitting out. DON'T click on it again yet. If you can't do this in time, try doing it while Mr. Snoozleberg is walking past the unconscious gator.

5. Click on the module at the far left so it leans down. Mr. Snoozleberg will walk up it and climb into one of the open ports.

6. Click on the module again to straighten it up.

7. While Mr. Snoozleberg is walking across the first platform, the gator and the motorbike will fall down. Click the lever by the gator one more time. You'll need to use him as a bridge.

8. Remember the valve you shut off? Just as Mr. Snoozleberg walks across the top of the fire-spitting machine, click on the valve again. The gas output will make it "bounce" Mr. Snoozleberg over to the next ledge.

9. When Mr. Snoozleberg steps on the back of the rocket, click on the back of the rocket. It'll spin and he'll start walking across the top towards the left.

10. Click on the middle of the satellite dish to freeze the swinging monkey.

11. Remember that banana all the way on the floor on the left? Click on it and drag it over to the tip of the rocket. The last monkey will go for it and make a ramp for Mr. Snoozleberg to walk out of the scene safely. (This can be done ahead of time.)



Level 2

1. Click on the mini-rocket sitting in the middle of the console; it'll plug up the loudspeaker.

2. When Mr. Snoozleberg steps on the far right chair, click it to make him go left.

3. Quick, drag the fifth chair from the left to fill the gap in front of Snooz. Once he crosses it, drag the chair back where you found it to fill that gap.

4. Drag the top railing (where you first came in) to make a bridge over the sleeping guard.

5. Second chair from the left - click on it once. Far left chair - click on it three times. This will make "stairs" for Snooz.

6. As soon as Mr. Snoozleberg gets to the left chair, click on the bottom (left-pointing) arrow, then the top (right-pointing) arrow. The tape reels will spin and take Mr. Snoozleberg to the top. Timing is essential here; it'll take a few tries.

7. Click on the purple button beside the tape reels to open the door.

8. When Mr. Snoozleberg walks out on the platform, click the platform so it rolls over to the spaceship.

9. When he steps in, pull the lever by the sleeping guard and the ship will blast off.




Level 3

1. Click on the telescope (top left) as Mr. Snoozleberg passes to nudge him to the right.

2. Extend the satellite's "wings" out to keep him from drifting off to the left.

3. Click on the pocketknife. (This is the big red thing with the plus and minus symbols in the middle of the screen.) A laser will take out the incoming ship. This can and should be done ahead of time.

4. Click on the connector on the gator's oxygen tube; he'll drift off into space. (Do it ahead of time if you can.)

5. QUICKLY: click on the little receptor on the satellite and then click on the one right across from it on the thing with the "spatula arms." You'll get the bottom force field to temporarily appear and bounce Mr. Snoozleberg back up.

6. Click on the pocketknife a second time; a toaster will pop out. (Do it ahead of time if you can.)

7. Click on the little receptor attached to the ship that spit Mr. Snoozleberg out in the first place. You'll activate an upper force field. (Not too soon; it disappears quickly!)

8. When Mr. Snoozleberg bounces back down, IMMEDIATELY click on the pocketknife a third time. An umbrella will pop out and shield Mr. Snoozleberg from the meteorite.

9. IMMEDIATELY activate the bottom force field again. (Same as Step 5.)

10. Activate the top force field again. (Same as Step 7.)

11. When Mr. Snoozleberg drifts towards one of the "spatula arms," click on it to swat him to the left. (Timing is EVERYTHING.)

12. Quickly press the following sequence of keys on the keyboard: 4, 5, 3, 1, 2. (1 is the far left key, 5 is the far right key. Count them up.) This should bring the UFO to pick Mr. Snoozleberg up. NOTE: I first got this combo by sheer luck. It's actually the five-note tune that plays throughout the level. If you can, do the sequence ahead of time!


Level 4

1. When Mr. Snoozleberg steps on the first platform, click on it to lift it up.

2. Immediately click on the rotating round section in front of him so he can cross. (It turns back pretty quickly.

3. Click on the platform to the right of it so Mr. Snoozleberg can step on.

4. Click on that platform again to turn him completely around.

5. You know the drill - click on the round section in his path to rotate it.

6. Before Mr. Snoozleberg gets up to the next level, you see that hamburger at the top left? Drag it over to the green blobby alien and put it right below him. He'll pounce on it, eat it instead of Snooz, and go boom.

7. To deal with the wannabe-Jedi up top: See the cow on the right? Click on the jar to lift the lid. Then click on the green button two or three times until the cow's swelled up. (If he shrinks, just do it again.) Click on the cow's udder to drench the wannabe-Jedi and put his lightsaber out.

8. Click on the orange button at the bottom center of the screen. A bridge will appear that lets Mr. Snoozleberg walk over to the rolling ball thing on the left. Don't hit the orange button beneath him just yet.

9. While you've got Mr. Snoozleberg out of trouble, take the camera (center left of the screen below Snooz) and drag it over to the tentacled green alien beneath the cow. The flash will scare him off.

10. See the jar covering the milk carton on the left? Drag it over to cover up the yellow alien at the bottom right of the screen.

11. NOW hit the orange button beneath Snooz. He'll be transported to where the tentacled guy was and walk over to the next teleport pad, and wind up walking on the rolling ball again.

12. Hit the orange button beneath Mr. Snoozleberg again. This time he'll appear on the lower right of the screen, and if you've already taken care of the yellow alien, he'll just walk on out.


Level 5

1. Drag the little green alien (tied up by the alien barbecuing) to the gator just before Mr. Snoozleberg can step on him.

2. Click on the trashcan to deal with the two-headed dog. (Can do ahead of time.)

3. See the volcano spitting bubbles in the distance? Drag one of its bubbles to the bridge.

4. Click on the alien hiding beneath the bridge. You'll see the tip of his head sticking up from the chasm. (Can do ahead of time.)

5. Click on the sign on the other side of the bridge so it points up. (Can do ahead of time.)

6. To get Mr. Snoozleberg across the pond, click on the pond creatures to bounce him across.

7. HURRY: As soon as Mr. Snoozleberg is across the pond, drag the pink bubble (the one you used on the bridge) and drag it on top of Snooz. If you're quick enough, it should float him outof the monster's reach.

8. Three mini-volcanoes up ahead. Click on the left one three times so the fire goes out and the alien stomps off.

9. Just before Mr. Snoozleberg walks across each of the three volcanoes, click on the little button sticking out of the ground beside each volcano and bubbles will appear on their tops. He'll bounce across and land on a teleport pad.




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